Searching for a business plan for an Xbox game? If you've developed the concept or the architecture for a brand new game for the Xbox 360 or PlayStation console, your best bet for getting the game live will most likely be licensing the concept to a major game maker like Rockstar or Microsoft. But in order to get that sort of recognition, you'll need a complete business plan. What should go into that document? The plan should make a case for the uniqueness of the game, the market opportunity it could find with fans, and the specific architecture and design of the game. Answer all of the following questions for the reader:
• What is the gameplay experience like?
• Who is the most likely gamer interested in this game?
• What other games is it modeled on, if any?
• How would you market it if the game were independently released?
• What amount of money would you want in exchange for the license?
If you factor in software development costs into the plan, try to tie them to competitive comparables so that your costs are portrayed accurately. And for revenue projections, assuming you base the sale cost off of your potential appeal in the market, use industry average figures to determine how successful the game might be. The pro forma financials should have the revenue forecast, break-even point, cash flow, profit and loss, and balance sheet all laid out. Some reviewers may have separate demands or want ancillary materials during negotiations, but this basic framework should get your foot in the door. Want to talk to a consultant about getting the plan done by professionals? Call MasterPlans at 877-453-2011.














